Jan 15, 2008, 08:36 PM // 20:36 | #1 |
Frost Gate Guardian
Join Date: Nov 2007
Guild: exct
Profession: N/
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+3 runes vs +1
Strictly pve, when is it best to use +3 rune? I know for an mm it is a must, but it seems that losing 75 health isnt worth it for other builds. I am trying to outfit all my heros, so am I better off running +1 runes on them instead? I am using the 3 necro build atm and i have a +3 rune for the mm and +1 runes for the others. I also used to run a +3 fire on my ele, but now I put a +1 rune. Any thoughts?
I am mainly vanquishing and doing missions in hard mode atm, so this is the context I am talking about. |
Jan 15, 2008, 08:38 PM // 20:38 | #2 |
Desert Nomad
Join Date: Apr 2006
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you're right
+1 is just the best. -75 hp is alot, while you just increase the green numbers a little. you may want to use major sometimes for hitting breakpoints, but I don't know any atm. |
Jan 15, 2008, 08:39 PM // 20:39 | #3 |
Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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I got +1s on everything.
I prefer my heros having 600ish health rather than having 2 ranks more in whatever attribute it is. |
Jan 15, 2008, 08:43 PM // 20:43 | #4 |
Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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The most I'd ever go is Major( +2 -35). -75 HP is too steep for my liking.
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Jan 15, 2008, 08:46 PM // 20:46 | #5 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Since you are mostly vanquishing and/or HM, I wouldn't recommend +3 runes on anyone, including the MM. I use Major (+2) runes at most on any heroes, and Minors (+1) where the difference is slight.
A Superior (+3) Rune on the MM does allow it to make 10 minions (with 16 in DM) and have slightly stronger minions, but the loss of health makes hero MMs die too easily IMHO. With a Major, they still can make 9 minions and they are only slightly less powerful. Basically, I use Major Runes on hero monks, necros & mesmers and minor runes on Rangers. (I don't really use the other heroes very often.) |
Jan 15, 2008, 08:49 PM // 20:49 | #6 |
Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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-75 is ok with compensation, or a -35 for that matter.
Compensation being Health inscriptions or Fourtitude mods on weapons as well as skills that raise you max health. I say play around witha PvP only to create combonations of runes, insignias and weapons you like. A sup rune here, a vitae insignia there and so on to get the attribute points and HP levels your happy with, then go buyem and slapem on your heros. Thats what I'd do if I were me. |
Jan 15, 2008, 08:53 PM // 20:53 | #7 |
Krytan Explorer
Join Date: Feb 2007
Location: In my HoM
Guild: Canthan Refugees [TOGO]
Profession: E/Rt
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Well I couldn't imagine my ele without those +3/-75hp runes.... maybe it's a mistake cuz I get 495 with +30focus mod but still the eles can do with that power is great and add glyph of ele power for another +2 and you get 18 attribute points . Add some eggs & grails of might an dthere ya go with 20 attribute
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Jan 15, 2008, 09:10 PM // 21:10 | #8 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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I decided its a matter of personal preference and playstyle. I use Major and Superior runes on almost all my heroes. In fact, my MM uses Superior Death, Major Soul Reaping, Minor Blood, Attunement, and Major Vigor, with 4 MM Insignias and 1 Bloodstained Insignia. My MM hero rarely dies, and if she does, the whole team is usually dead anyway.
I decided the ability to have more damage output from Superior Runes allows for things to die faster. When things die faster, I don't have to worry as much about staying alive, as there isn't much killing my team. I have Legendary Vanquisher, and Legendary Guardian, so I do know Hard Mode, and this has worked well for me. Heroes I use with Superior runes are: Livia (Death) Master of Whispers (Curse) Zhed Shadowhoof (Water) Acolyte Sousuke (Fire) Vekk (Air) Koss (Strength) Xandra (Channeling) Razah (Spawning Power) Melonni (Mysticism) Khamu (Scythe Mastery) Norgu (Illusion) Gwen (Domination) Heroes with Major runes: Dunkoro (Healing Prayers+Divine Favor) Tahlkora (Protection Prayers+Divine Favor) Ogden Stonehealer (Smiting+Divine Favor) Margrid The Sly (Marksmanship+Wilderness Survival) Acolyte Jin (Expertise+Beast Mastery) - thumper Pyre Fierceshot (Marksmanship+Expertise) Olias (Blood) Jora (Swordsmanship+Tactics) Goren (Hammer Mastery+Strength) Zenmai (Dagger Mastery+Critical Strikes) Anton (Shadow Arts+Dagger Mastery) General Morgahn (Spear Mastery+Leadership) Hayda (Motivation) |
Jan 15, 2008, 09:17 PM // 21:17 | #9 |
Jungle Guide
Join Date: Oct 2007
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The key is whether or not you are striving for a certain break point in an attribute. If you want that 16 rating, then definitely go w/ a sup rune, but if you're gonna spread points among 3 or more attributes, then it isn't worth it - use minors or majors.
Frankly, the only case where I use a sup rune is on a MM hero, otherwise I go major or minor. Another factor is cost - generally speaking, major runes are the cheapest, whereas certain sup runes are more expensive and minors are all around more expensive. Also keep in mind that, given the proper application of other runes, insignias, and weapon mods, even that -75hp can be overcome... |
Jan 15, 2008, 09:19 PM // 21:19 | #10 |
Lion's Arch Merchant
Join Date: Dec 2007
Guild: KORM
Profession: R/Mo
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I like +3 runes, and +2s as well. They are a lot of times way cheaper than +1's at the vendor, and I find at least in NM pve I can make do wth about 400-425hp. Not only can u reach certain break points with the bigger bonuses, but you can also boost a stat above twelve with the rune and bring it back down to 12 and gain huge amounts of points to move around to other stats if needed. I know the prevailing wisdom amongst players seems to put value on hit points over the attributes (otherwise the +1's wouldnt be so expensive), but really either the enemies i face cannot get around my defenses to do 300-400 damage to me that fast, or I got outnumbered by multiple groups and the x-tra 100hp wouldnt have really kept my group alive for enough seconds to really matter. Thought getting to the the Realm of Torment this weekend was going to make me change that, but sure enough it hasn't, even with all the weird extra environmental conditions (like the one that does 20dmg every time you attack or use a skill,thought that one would ruin me for sure). Basicly, -75hp may sound like a lot...but extra attribute points in the right place can make a bigger difference.
Last edited by pygar; Jan 15, 2008 at 09:30 PM // 21:30.. |
Jan 15, 2008, 09:28 PM // 21:28 | #11 | |
Desert Nomad
Join Date: Apr 2006
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Quote:
Since I don't have got a main char and equipping 300 heroes with gear is a bit expensive for me, I can swap with 3x wilderness heroes, and then 3x marksman rangers without swapping runes while not having the -75 for nothing |
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Jan 15, 2008, 09:29 PM // 21:29 | #12 |
Frost Gate Guardian
Join Date: Nov 2007
Guild: exct
Profession: N/
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Thanks all. I am mainly worried about hm, as when i play there are bosses that do spikes. I was vanquishing an area in cantha, and a ele boss with air magic spiked me for 576 in one hit. This is the kind of stuff I am worried about. On the non mm's, i am running full radiant insigs, +1 soul reaping and curse/blood depending on the necro, +41 hp, and two +10 health. I also have staffs with +30hp on them. To compensate for the -75 hp on the mm, i have a similar set up rune wise but I also use the woe spreader for the 60hp it gives. If you have any other advice for me let me know, and thanks to all.
Any tips on henchies to bring with me, I am thinking a monk and maybe two w and an interrupt ranger? |
Jan 15, 2008, 09:39 PM // 21:39 | #13 | |
Lion's Arch Merchant
Join Date: Dec 2007
Guild: KORM
Profession: R/Mo
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Quote:
Example, my group....without going into every rune and insignia Koss 405hp AR 96 (116 vs phys) Hayda 406hp AR 96 (106 if shout or chant) My Ranger 411hp AR 70 (90 vs magic) Livia 410hp AR 60 (+5 per minion) Because of the AR and HP numbers, the enemies go for Livia first right now...if they dont attack livia, monsters will still attack Koss or Hayda before they will attack me because of the slightly lower HP. (the wiki says they look at HP first, AR next-seems to be more dynamic than that) Long story short just make sure whatever runes you use dont leave you with both the lowest HP and the lowest AR in your group, or else the monsters will come right to you like you have a juicy steak in your pocket. Last edited by pygar; Jan 15, 2008 at 10:21 PM // 22:21.. |
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Jan 15, 2008, 10:07 PM // 22:07 | #14 |
Desert Nomad
Join Date: Sep 2006
Location: Qu??bec
Guild: Legacy of Angels [Halo]
Profession: E/
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My elementalist uses a +3 fire (or whatever elemental magic he is using) and a +1 energy storage rune. So basicly I end up with 485hp (or 455 using a "of enchanting" staff). I have never really had any problems with my hp being too low.
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Jan 16, 2008, 11:55 AM // 11:55 | #15 | |
Academy Page
Join Date: Dec 2006
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Quote:
And honestly, when has hard mode ever been too hard? |
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Jan 16, 2008, 12:24 PM // 12:24 | #16 | |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
If you know what builds you will use, then the runes to go with them should decide themselves for the most part. There are times where a build won't change much if you use a minor rune instead of a superior, but those won't be often. As I first stated, its all a matter of preference and play style. |
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Jan 16, 2008, 12:44 PM // 12:44 | #17 |
Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Depends on the area but in general, I'd say +1 runes do except with a breakpoint at higher rank (MM for example).
Yesterday I played with a random group in a NM dungeon (guildie asked me to join him) and I got the feeling that both melee were using superior runes with no vigors to compensate. They went down too fast to explain otherwise. It also didn't help that a monk hero is just not so good at pre-casting PS |
Jan 16, 2008, 04:16 PM // 16:16 | #18 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
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Jan 16, 2008, 07:21 PM // 19:21 | #19 |
Always Outnumbered
Join Date: Jul 2006
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Cut the flaming and help him. If you can't, don't post. It's simple.
Thank you. |
Jan 16, 2008, 07:28 PM // 19:28 | #20 |
Desert Nomad
Join Date: Jan 2007
Profession: R/
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I almost always use a single sup, the reason being that for 99.9% of pve areas I and my heroes are never even in the slightest danger of dieing. The other .1% being DoA, Urgoz and Deep where you end up with 3 or 4 people just spamming imba pve skills and once again you have basically no chance of death.
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